THE GAME

KOPNO : Blight of the continents

“In the ancient days, long before the rise of the mortal races, there was a civilization of unparalleled wisdom and power, known as the Sintherans. They delved into the deepest mysteries of the world, mastering the arcane arts and unlocking the secrets of life and death. Their dominion was unmatched and their knowledge vast.

But as time passed, other races began to emerge upon the fair continent of Akal. The High Elves, noble and wise, the industrious Dwarves, and the burgeoning race of Men. Yet there were those of darker hearts: the cunning Dark Elves, the savage Orcs, and the treacherous Goblins. War and strife spread like a shadow across the land. Resources dwindled, and reckless experiments with forces beyond their ken brought forth calamities.

Foreseeing the doom that would befall Akal, the Sintherans chose to depart. They took to the sea, leaving their ancestral home behind, severing all ties with the land they once ruled. Across the vast ocean, they found a new haven, where they prospered in isolation, awaiting the time when they might reveal themselves once more.

For millennia, the fires of war burned unceasingly on Akal. The High Elves, allied with Dwarves and Men, waged bitter battles against the Dark Elves, Orcs, and Goblins. The land was scarred by conflict, even as civilizations grew and evolved.

Then, one fateful day, a great explosion rent the skies far across the ocean. Its shockwaves reached even the distant shores of Akal. In its wake, a land shrouded in mist was revealed, and from this enigmatic place, an enormous stele emerged upon the western shores of Akal. Crafted from an unknown metal and adorned with runes of strange beauty, it spoke of a land called ‘KOPNO’ which meant ‘’Our Continent’ in the tongue of the ancients.

The races of Akal, driven by curiosity and ambition, sought to claim the stele and its secrets. Thus began the dread ‘Neldor Gwaen Sarnr’ or the Hundred Grim Days in elvish tongue. Allies turned against one another, and for one hundred days, the land was soaked in blood. Over fifty thousand perished in relentless battles, their cries echoing through the ages.

In the aftermath of such horror, the Elves, with their enduring wisdom, proposed a truce. In the newly founded town of Seahaven, they forged a fragile peace around the mysterious stele. Here, two docks were built, offering passage to the enigmatic land of KOPNO and all scholars could study the artefact in total freedom.

Now, it is the year 1237, eight centuries since the Hundred Grim Days. The allure of KOPNO’s secrets, fueled by tales of wonder and wealth, still draws adventurers into the perilous mists. But none who have ventured forth have returned to tell their tale. The mysteries of KOPNO remain, shrouded in legend and shadow, awaiting those brave enough to uncover them…”

WHAT TO EXPECT

Survive

  • Hunt and kill brutal monsters or be annihilated
  • Craft tools and buildings to provide shelter
  • Find followers and create a team to help you face dangers
  • Resist elements and random world events

Explore :

  • Discover a hidden continent with ancient mysteries 
  • Travel to different biomes with unique resources and faunas
  • Explore a world built in two layers : the surface and the underground

Build

  • Build your kingdom from scratch to unlock technologies and craftings
    Choose your political regime (cult, monarchie or republic)
  • Make alliances accordingly to wage wars and control resources
  • Recruit settlers and use them as workers or troops

THE WORLD

RACES

The Eternal Struggle: Tenebrians vs. Lumineth

 In the war-torn lands of Kopno, two dominant factions vie for control, each embodying the fundamental forces of darkness and light—the Tenebrian Faction and the Lumineth Faction. Each faction consists of three distinct races, and within each race, two ethnic groups have developed their own unique traits, cultures, and fighting styles.

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Humans

The Plain People

Nomadic herders and skilled cavalry warriors, these people thrive in vast grasslands. Their architecture is simple yet functional, often built from wood and stone. Their weapons favor axes and swords, and light armor designed for mobility.

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Plain People Armor & Weapons

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plain people

Humans

The Plain People

Nomadic herders and skilled cavalry warriors, these people thrive in vast grasslands. Their architecture is simple yet functional, often built from wood and stone. Their weapons favor axes and swords, and light armor designed for mobility.

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plain Peaple

Plain People Armor & Weapons

Sea Peaple

Sea People Armor & Weapons

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BIOMES

Kopno: A World of Dual Realms and Perilous Biomes

The vast continent of Kopno is structured across two distinct layers: the Surface and the Underground, each teeming with danger, mystery, and untold treasures. Within these layers lie four unique biomes, each with its own ecosystem, creatures, and challenges.

The Surface Biomes

On the Surface, players will embark on an arduous journey through four treacherous landscapes, each more formidable than the last:

The Plains

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A sprawling, open expanse where adventurers take their first steps. Rich in basic resources and teeming with relatively docile creatures, it serves as the foundation for survival.

The Black Forest

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A shadowy, dense woodland where sunlight barely pierces through the towering trees. Strange beasts lurk in the mist, and the deeper one ventures, the more ominous the threats become.

The Swamps

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A murky, treacherous expanse filled with venomous creatures, shifting bogs, and toxic flora. Navigation is a challenge, and every step must be taken with caution.

The Glacial Mountains

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The pinnacle of danger in the Surface world. Blistering winds, towering ice cliffs, and relentless frost-bound monstrosities test the limits of endurance and skill.

The Underground Biomes

Beneath Kopno’s surface, an entirely different realm awaits, filled with labyrinthine dangers and wonders unseen by daylight:

The Crystal Caves

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A shimmering subterranean maze illuminated by bioluminescent minerals and eerie glowing stones. Deceptively beautiful, yet home to creatures that blend into the crystalline formations.

The Mushroom Forest

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Towering fungi form a dense, alien landscape, where both flora and fauna thrive in strange symbiotic relationships. Some mushrooms provide sustenance, while others conceal deadly predators.

The Muddy Swamps

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A grotesque, sludgy underworld where creatures have adapted to the thick, ever-shifting terrain. Quicksand pits and predatory amphibians make every step a potential hazard.

The Magma Caves

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 The final test of endurance, intelligence, and combat prowess. Rivers of molten rock carve through the cavernous depths, and the creatures that dwell here are forged in fire and fury.

Progression and Survival

The difficulty intensifies as players move from biome to biome. To advance, one must master each environment, harnessing its resources and unlocking new crafting techniques and technologies essential for survival. Mastery of one biome paves the way to the next, ensuring that only the most skilled adventurers can endure the trials ahead

Each biome is a living, breathing ecosystem filled with unique monsters, flora, fauna, and resources, making exploration not just a necessity but a thrilling challenge. In Kopno, survival is only the beginning—conquering the world requires true mastery.

FOLLOWERS

The Follower System

Companions, Allies, and Rivals in Kopno

In Kopno, players can embark on their journey either alone or in co-op with up to two other players. However, those who choose the solitary path are never truly alone—Followers, AI-driven companions with unique personalities, backgrounds, and quests, will stand by their side.

The Role of Followers

Followers are not just generic allies; they are fully developed NPC companions who evolve alongside the player. Each has a unique background, alignment, and personal story that may unfold over time. Some may be loyal warriors, while others have hidden agendas or shifting allegiances based on the player’s decisions.

How to Recruit Followers

Players do not simply acquire Followers by default. Instead, they must earn their trust through various conditions, such as:

  • Player Progression – Certain Followers become available as the player levels up and unlocks new abilities.
  • Class Unlocks – Some Followers only join if the player has mastered specific classes that align with their skills.
  • Quest Requirements – Before a Follower joins, the player often needs to complete a personal quest or fulfill a task that proves their worth.
  • Moral Alignment – Some Followers only follow certain ethical paths—while a noble knight may refuse to serve a tyrant, a ruthless assassin may only respect strength and power.

The Follower System

Companions, Allies, and Rivals in Kopno

In Kopno, players can embark on their journey either alone or in co-op with up to two other players. However, those who choose the solitary path are never truly alone—Followers, AI-driven companions with unique personalities, backgrounds, and quests, will stand by their side.

The Role of Followers

Followers are not just generic allies; they are fully developed NPC companions who evolve alongside the player. Each has a unique background, alignment, and personal story that may unfold over time. Some may be loyal warriors, while others have hidden agendas or shifting allegiances based on the player’s decisions.

How to Recruit Followers

Players do not simply acquire Followers by default. Instead, they must earn their trust through various conditions, such as:

  • Player Progression – Certain Followers become available as the player levels up and unlocks new abilities.
  • Class Unlocks – Some Followers only join if the player has mastered specific classes that align with their skills.
  • Quest Requirements – Before a Follower joins, the player often needs to complete a personal quest or fulfill a task that proves their worth.
  • Moral Alignment – Some Followers only follow certain ethical paths—while a noble knight may refuse to serve a tyrant, a ruthless assassin may only respect strength and power.

Team Composition & Class System

Each Follower can be assigned a class, allowing players to create a balanced party for combat and exploration. Players must carefully consider their group’s composition, whether they need tanks, damage dealers, or support roles.

Settlement System – More Than Just Fighters

Beyond battle, Followers play a crucial role in the player’s settlement, contributing to governance, security, and development. Each Follower will have their own home, and the player can assign them specific roles that unlock settlement functions:
  • Chief of Security – Protects the settlement from raids and maintains order.
  • Court Magi – Unlocks magical research and allows access to arcane buildings.
  • Master Craftsman – Enhances crafting and technology advancements.
  • Tactician or General – Leads defense efforts and organizes military training.
Their presence makes the settlement feel alive, as they interact with the environment and each other, sometimes forging friendships or rivalries.

Dynamic AI – Organic Conversations and Changing Loyalties

Followers are not mere extensions of the player’s will—they have deep AI-driven personalities that shape their actions. Players can converse with them in an organic way, uncovering their thoughts, past experiences, and personal quests.

However, loyalty is not absolute:

    • Followers react to the player’s moral choices—acts of cruelty may drive noble followers away, while pragmatic killers may find them appealing.
    • Some Followers may betray or abandon the player if their values are violated.
    • Others may turn into rivals or enemies, forcing a showdown.

Every decision matters, making the management of Followers just as important as battle and exploration.

SETTLERS

The Settlers of Kopno – The Backbone of Civilization

In Kopno, settlers form the core workforce, essential for the growth and survival of any player-controlled settlement. While they lack the combat prowess of Followers, they bring skills, labor, and social complexity, shaping the player’s domain into a thriving or struggling society. Unlike mindless workers, each settler has an AI-driven personality, a family, and a unique role, making them a living part of the world.

The Structure of Settler Life

Settlers Come in Families
Unlike lone workers, settlers arrive in packs, representing familial units. A family consists of at least two members, but some may have three, four, or more, including children, elderly relatives, or even adopted members. Each family has its own background, temperament, and expectations, reacting uniquely to the player’s rule.
  • Example: A woodcutter’s family might include a father and son harvesting lumber, while the mother tends to daily household tasks like cooking and laundry.
  • Example: A tanner’s household may have multiple generations working together, passing down their craft.
Settlers will live, work, and interact organically, adding a sense of realism and immersion to the settlement.

The Role of Settlers – Economy & Labor

Assigning Jobs & Daily Routines

Settlers provide labor for gathering resources and managing buildings, ensuring the settlement runs smoothly. The player can assign families to tasks such as:

  • Resource Collection – Harvesting wood, mining ore, farming crops, or fishing.
  • Crafting & Production – Operating the forge, tannery, bakery, weaving mills, or alchemy labs.
  • Trade & Commerce – Managing market stalls, running taverns, or handling logistics.


Each family functions as a unit, meaning that if one member becomes injured or dies, the entire workflow can be disrupted.

Settler Exhaustion & Morale
  • Overworking settlers will lead to fatigue, illness, and even death.
  • A balanced routine is necessary—overburdening a family may lead them to refuse work, slow productivity, or abandon the settlement entirely.
  • Providing rest days, food, and shelter keeps morale high.
Political Regimes & Settler Reactions

The player’s chosen political system dictates how settlers view authority and react to laws, discipline, and leadership.

Political Systems & Settler Behavior
  1. Monarchy – Settlers may be loyal if well-treated, but heavy taxation or favoritism could lead to dissatisfaction.
  2. Republic – Settlers value fair representation but will expect equality in labor and wealth distribution.
  3. Cult Rule – Settlers may obey out of fear, devotion, or indoctrination, but skepticism could lead to rebellion.

If settlers oppose the player’s governance, they might:

  • Refuse to work or leave the settlement.
  • Sabotage buildings, slowing production.
  • Plan revolts if discontent spreads too far.

Maintaining discipline through guards, laws, or public trials will be essential to keep order, but excessive control could lead to uprisings.

Threats to Settlers – Protection & Security

Unlike Followers, settlers cannot fight, making them vulnerable to external dangers. The player must ensure their safety against:

  • Raids & Bandits – Criminal factions may kidnap or kill settlers, forcing the player to rescue them.
  • Wild Beasts – Settlers gathering resources in dangerous biomes risk being attacked by creatures.
  • Plagues & Famines – Poor living conditions may cause disease outbreaks or starvation, wiping out entire families.

A strong defense system, well-armed guards, and fortifications will be necessary to ensure the settlement’s survival.

A Living, Breathing Society

The Settlers of Kopno go beyond being simple laborers—they are families, workers, and citizens who bring life to the player’s settlement. Their AI-driven routines, moral alignments, and responses to leadership create a dynamic world where every decision matters. Will the player rule with wisdom, fairness, or fear? In Kopno, the fate of the settlers rests in the leader’s hands.

THE SETTLEMENT :

The Settlement System – Building a Stronghold in Kopno

In Kopno, survival is not just about individual strength—it’s about establishing and growing a thriving settlement. The player’s main settlement serves as a bastion of power, where settlers and followers gather, defenses are built, and the journey toward dominance begins. However, the road to greatness is fraught with challenges, as the player must defend their domain from constant threats, manage resources, and complete difficult evolution quests.

Settlement Evolution – From Shelter to Dominion

The settlement is not static—it evolves through five stages, each unlocking new buildings, expanding its area, and increasing the maximum number of settlers (capped at 50). With every evolution, the settlement becomes stronger, but also attracts more dangerous threats.

Settlement Growth Stages:

  1. Shelter – A simple hideout, vulnerable and barely self-sufficient.
  2. Community – A small collection of structures, enough to house a handful of settlers.
  3. Village – A functional hub, allowing recruitment of more settlers and basic defenses.
  4. City – A bustling center with strong defenses, multiple buildings, and a growing economy.
  5. Stronghold – A true fortress, heavily defended and capable of sustaining a large population.

Each evolution stage requires:
Prerequisites – Certain resources, constructed buildings, and a stable settler population.
Evolution Quests – Tower siege-like scenarios where the player must defend against powerful enemy assaults (e.g., bandit raids, monster hordes, necromancer attacks).
Biome Control – Reducing local threats through quests, dungeon clearing, and territory stabilization.
Failure to defend the settlement during an evolution quest may cause severe losses, delaying progression.

The Ancient Artifact – The Heart of the Settlement

The main settlement can only be founded around a rare, ancient artifact, which serves as a resurrection point for the player. These artifacts are incredibly scarce and difficult to obtain, making the settlement’s location a strategic choice.

Since the settlement is tied to the artifact, it must be heavily fortified, as its destruction could mean the collapse of the entire settlement. Defenses like walls, towers, watchmen, and trained forces will be necessary for survival.

Lesser Settlements – Expanding Across Biomes

While only one major settlement can be built, players can establish lesser settlements across different biomes. These serve specialized purposes and are smaller in scale but essential for resource gathering, economy, and influence.

Examples of Lesser Settlements:

Trading Hubs – Allows resource exchange and commerce.
Lumber Camps – Provides a steady supply of wood and construction materials.
Mining Colonies – Extracts rare ores and minerals.
Outposts – Strategic defensive positions to protect trade routes and deter enemy incursions.

While lesser settlements do not require ancient artifacts, they still face threats and may require patrols, reinforcements, and upkeep to maintain control.

Threat Management – Taming the Biomes

Every biome is filled with dangers, and settlements will be under constant attack from:

  • Bandits and Raiders – Thieves looking to plunder resources.
  • Wild Beasts – Creatures attacking workers and livestock.
  • Hostile Factions – Rival groups seeking to seize control of the territory.
  • And more!

 

The only way to decrease these threats is to actively engage the biome, completing quests, clearing dungeons, and eliminating enemy strongholds. As the player reduces threats, settlement life becomes safer, allowing:

  • Farther expansion – Safer trade routes, settlers venturing into more dangerous regions.
  • Lower military upkeep – Fewer troops needed for defense.
  • Increased productivity – Workers less afraid to travel and gather resources.
Buildings & Infrastructure

Each settlement stage unlocks new buildings, allowing greater functionality and specialization. Some of the most important include:

Essential Production Buildings:

  • Lumber Mill – Processes wood for construction.
  • Blacksmith – Forges weapons, tools, and armor.
  • Tannery – Produces leather and hides for crafting.
  • Bakery & Farms – Provides food for settlers and keeps morale high.

 
Governance & Military Structures:

  • Hall of Governance – Controls the settlement’s leadership and political structure.
  • Barracks & Training Grounds – Trains guards and fighters to defend the settlement.
  • Walls & Watchtowers – Essential for defense against sieges and raids.

 
Special Structures (High-Level):

  • Court of Magi – Grants access to magical research and defenses.
  • Fortified Citadel – The final stage of settlement defense.
  • Portal Tower – Unlocks the portals to travel between dimensions.
Settlement Defense & Evolution Quests

Each evolution phase comes with a major siege event—an attack scenario that the player must survive to progress.

  • Early Stages – Small-scale bandit raids or minor monster attacks.
  • Mid Stages – Organized attacks from necromancers, enemy factions, or large-scale invasions.
  • Final Stages – Large-scale war scenarios, forcing the player to deploy all defenses and troops in a battle for survival.


Victory rewards the player with greater power, influence, and stronger settlements, while failure results in devastating consequences—damaged buildings, lost settlers, and set-back progress.

Leading a Civilization – Rule, Protect, Expand

The Settlement System in Kopno is not just about building structures—it is a living, evolving entity that requires strategic resource management, political decisions, and military defense. With every expansion, the player must balance growth with security, managing:

  • Economic Stability – Ensuring food, trade, and resources remain sustainable.
  • Political Leadership – Maintaining order among settlers through monarchy, republic, or cult governance.
  • Defensive Strength – Protecting against constant external threats.
  • Biome DominationQuelling dangers through dungeons, quests, and skirmishes.

In Kopno, a settlement is more than just a home—it is a fortress of survival, a beacon of power, and a kingdom waiting to be shaped by the player’s choices.

THE GAMEPLAY

AI NPCs

A Living, Breathing World – The Dynamic AI of Kopno

In Kopno, the world does not revolve around the player—instead, it is a fully living, evolving ecosystem where NPCs have their own goals, ambitions, and interactions. Every creature, whether a simple mob, a ruthless boss, or a hardworking settler, is driven by three fundamental AI principles:

  1. Background – Defines its race, nature, and habitat, shaping its behavior and survival needs.
  2. Alignment – Uses a Dungeons & Dragons-style morality system (Good, Neutral, Evil), influencing how they interact with the world and the player.
  3. Story – Determines their daily routines, quests, and aspirations, making them feel like real inhabitants of Kopno rather than static entities.

The World Evolves Without the Player

Unlike traditional games where the world waits for player intervention, Kopno’s NPCs will progress on their own. Factions will rise and fall, cities will expand, wars will break out, and NPCs will pursue their own goals—whether or not the player is involved.

  • Bandits won’t just sit in camps—they will raid villages, expand their ranks, and take over territories.
  • Slavers will actively hunt for victims, capturing settlers and selling them in the black market or to major factions.
  • Rival NPC warlords and faction leaders will build settlements, form alliances, or wage war—competing for dominance just like the player.
  • The economy shifts dynamically—a mining town could collapse if trade routes are cut off, while a growing city might attract merchants and scholars.

It is up to the player to adapt to this living world, deciding when to intervene, exploit, or ignore the unfolding events.

NPCs & AI-Driven Decision Making

Each NPC faction, settlement, or roaming individual follows AI-driven objectives that can change dynamically depending on the world state.
NPCs with Their Own Agendas

Some NPCs are passive, living their lives in settlements, but others have ambitions just like the player:

  • Warlords & Conquerors – Build their own fortresses, armies, and factions, seeking to expand their territory.
  • Merchants & Smugglers – Establish trade networks, adapt to supply & demand, and engage in the legal and black markets.
  • Religious Zealots – Spread their faith through conversion or force, trying to influence settlements or overthrow rulers.
  • Rebels & Insurgents – Organize uprisings against oppressive rule, leading to conflicts that can shift power in the world.

These characters may compete against the player, ally with them, or become major threats over time.

NPC vs. NPC Interaction – The World Doesn’t Wait

The NPCs of Kopno will actively interact with one another, shaping the world’s politics, economy, and warfare.

  • Slavers will not just exist—they will raid villages, capture settlers, and trade them.
    • These captured settlers may end up in faction dungeons, needing rescue or ransom negotiations.
    • Some settlements may embrace slavery, while others may seek to abolish it—forcing the player to choose sides.
  • Traders will adjust to supply and demand, moving goods, setting prices, and even smuggling contraband to avoid high taxation.
  • Mercenary groups will form, offering their services to the highest bidder—whether it’s the player, an NPC warlord, or a major faction.
  • Settlements will form naturally—NPC leaders may claim land, build structures, recruit settlers, and defend their domain.


The player is not the only one with ambitions—if they do not act, another warlord might dominate Kopno before they do.

Dynamic Single-Player & Multiplayer Experience

Kopno is designed for co-op or solo play, but the world remains populated by rulers and conquerors—whether they are controlled by real players or AI-driven warlords.

  • In Co-op Mode – Up to 9 real players can join a session, competing or cooperating to shape Kopno’s fate.
  • In Solo Mode – The game will generate NPC conquerors, each with different backgrounds, alignments, and playstyles.
    • Some may focus on military conquest, while others might expand through diplomacy or economic influence.
    • The player can customize the number and nature of these NPC rulers in the main menu, adjusting difficulty and complexity.


This means no two playthroughs are ever the same—whether the player faces a brutal warlord, a treacherous politician, or an aggressive religious order, the world will shift and react accordingly.

The Future of Kopno – A World That Evolves With or Without You

Kopno is not a static sandbox—it is a world that lives, breathes, and changes whether the player chooses to engage or not.

The constant NPC interactions, emergent conflicts, and player-driven influence create a game where no playthrough is ever the same. In Kopno, the player is not the center of the world—they are simply one force among many fighting to leave their mark on a land that will endure long after they are gone.

COMBAT

Combat in Kopno – A Real-Time Tactical Experience

In Kopno, combat is a real-time action system that blends weapon-based attacks, active and passive skills, and strategic stamina management. Inspired by the Dark Souls genre but without its extreme difficulty, combat rewards skillful execution, timing, and tactical decision-making.

Weapons, skills, and abilities are tied to stats, ensuring that only capable players and followers can wield the most powerful techniques. Followers are not just passive allies—they are fully integrated into the combat system, offering direct commands, behavior customization, and advanced tactical automation to create a fluid and adaptive battle experience.

Combat System – The Core Mechanics

Stamina-Based Combat

Combat in Kopno revolves around stamina management, forcing players to balance attacking, dodging, blocking, and skill usage. Every action drains stamina, and reckless fighting without managing resources will leave players vulnerable.

Weapon Techniques & Enhancements

Weapons are not just stat sticks—they provide unique combat techniques and enhancements, but only if the player or follower meets the required stats to wield them.

  • Example: A greatsword might allow a charged cleave attack that knocks down enemies.
  • Example: A dagger might grant an evasive counterstrike after a perfect dodge.
  • Example: A warhammer could have a shockwave slam that staggers multiple foes.


Each weapon class encourages a different playstyle, making combat diverse and engaging.

Active & Passive Skills

Skills are divided into two main types:

  • Active Skills– Abilities the player must manually trigger, such as a powerful thrust, a magic burst, or a defensive parry.
  • Passive Skills – Traits that are always active, like faster stamina regeneration, increased resistance to poison, or critical hit multipliers.


Players must choose their skills carefully, as they directly impact combat effectiveness and synergy with followers.

Followers in Combat – Three Key Systems

Followers are more than AI-controlled allies—they are an extension of the player’s strategy. To make combat both immersive and controllable, Followers operate through three key functionalities:

 

Quick Menu – Direct Commands in Real-Time

A fast-access menu allows the player to issue direct commands during battle. This includes:
✔ Directing followers to attack specific enemies.
✔ Stationing them in a defensive position.
✔ Triggering special follower abilities on demand>.

This system ensures that players can respond to changing battle conditions quickly, maintaining control without slowing down combat.

Behavior Menu – Define Combat Roles

Followers can be assigned specific combat roles to influence their decision-making:

  • DPS (Damage Dealer) – Prioritizes the weakest enemies, ensuring fast eliminations.
  • Protector (Tank) – Focuses on engaging the strongest threats, drawing aggro away from the player.
  • Healer/SupportFocuses on restoring health and providing buffs or debuffs to influence the battle.

These roles allow for quick and adaptable party compositions , ensuring that each Follower has a clear purpose in combat

Tactics Menu – Customizable AI Combat Strategy

For advanced control, the Tactics Menu allows players to set up strategic commands using an IF – TARGET – DO – ACTION system. This allows Followers to react dynamically to specific combat conditions.

Example Tactical Commands:

✔ IF Player’s health drops below 50%, DO cast a healing spell.
✔ IF an enemy is stunned, DO use a high-damage finisher.
✔ IF a nearby ally is down, DO focus on reviving them.
✔ IF an enemy is poisoned, DO execute a poison-enhanced combo attack.
✔ IF a boss prepares a strong attack, DO use defensive skillsto mitigate damage.

With this system, the player’s followers can be tailored to match any playstyle, from aggressive rushdowns to methodical, defensive encounters.

A Combat System Built for Depth and Accessibility

The real-time combat of Kopno blends skillful execution, strategic follower management, and dynamic AI interactions to create a battle system that is both immersive and adaptable.

  • Every battle is unique, requiring players to adjust their strategies on the fly.
  • Followers evolve, learning from the player’s preferred tactics and playing a meaningful role in fights.
  • Stamina-based combat rewards skill, making every attack, dodge, and ability choice meaningful.
  • Tactical depth allows for deep customization, ensuring players of all styles can fine-tune their approach to battle.


Whether leading a small group of elite warriors or commanding a balanced force of fighters, tanks, and healers, Kopno’s combat system ensures that every fight is engaging, strategic, and uniquely challenging.

QUEST

Quest System in Kopno – Dynamic, Evolving, and Player-Driven

Quests in Kopno are designed to offer deep immersion, dynamic storytelling, and meaningful player choices. Unlike traditional static questlines, Kopno’s quests evolve alongside the player, their Kingdom, and their alignment.

There are three main types of quests, each serving a unique function:

1. Random Quests – Everyday Challenges & Emerging Stories

These are smaller-scale, spontaneous quests that offer resources, loot, faction reputation, and moral choices. They serve to enhance immersion by creating a living world where NPCs have needs, conflicts arise organically, and encounters feel dynamic.

How Are Random Quests Generated?

1 Quest Board – As the Kingdom evolves, Citizens begin posting requests on a quest board.

  • Resource Gathering: A smith may need rare ores.
  • Escorts & Protection: Merchants request safe passage through dangerous areas.
  • Monster Hunts: A creature terrorizing a settlement must be eliminated.

2 Followers’ Personal Requests – While exploring, the player may encounter potential Followers who offer personal quests before joining.

  • These quests may involve rescue missions, revenge plots, or lost heirlooms.

3 World-Based Triggers – Quests may activate randomly when the player:

  • Finds a cursed artifact, triggering a necromantic side-quest.
  • Enters a dungeon, leading to a hunt for the bandit chief.
  • Receives a mysterious letter, offering a hidden contract.

Rewards: Moderate loot, resources, NPC loyalty, moral alignment shifts.

2. Epic Quests – Multi-Phase Narratives & Follower Evolution

Epic Quests are larger, multi-stage storylines that unfold in phases, providing major Kingdom advancements, technology unlocks, and unique rewards.

How Are Epic Quests Unlocked?

1 Settlement Evolution Quests – As the player progresses their settlement, new challenges emerge based on leadership choices.

  • Early stage: Defend the first village from bandits.
  • Mid-stage: Secure trade routes and defend against undead incursions.
  • Late-stage: Lay siege to a rival Kingdom or defend against invasions.
  • Final stage: Declare war, form alliances, or establish an empire.

Follower Progression Quests– As Followers grow in loyalty, they will unlock multi-stage personal quests.

  • These reveal their past, offer powerful new skills, or unlock special loot.
  • Some quests grant special class unlocks based on the player’s choices.
  • Example: A rogue Follower may have a quest that forces the player to choose between betraying a thieves’ guild or joining it.


Rewards: Settlement upgrades, Follower evolutions, rare loot, and new mechanics.

3. Lore Quests – Unlocking the Secrets of Kopno

Lore Quests are deeply tied to Kopno’s history and heavily impact the world and the player’s legacy. These quests are not randomly obtained but are triggered by specific milestones.

How Are Lore Quests Unlocked?

1 Quest Givers – These NPCs do not appear randomly, but instead are discovered through progression milestones, such as:

  • Reaching a new level.
  • Unlocking specific Kingdom advancements.
  • Possessing rare artifacts.
  • Entering legendary dungeons.

2 Faction & Alignment-Based – Some Lore Quests change depending on the player’s race, alignment, or faction allegiance.

  • A Tenebrian-aligned player may unlock dark sorcery secrets, while a Lumineth-aligned player may uncover celestial ruins.
  • A slaver faction player may receive black market quests, while a liberator may get missions to dismantle such networks.

Rewards: Major lore reveals, ancient technologies, powerful relics, and faction control.

Quest Interaction – Classic vs. ChaAI Dialogue

Kopno introduces a groundbreaking quest interaction system, allowing players to choose their preferred style of engagement.

1. Classic Quest Interaction (Structured & Direct)

✔ Quest markers, direct dialogue, and clear objectives.

✔ Ideal for players who prefer a clear, action-driven approach.

✔ The NPC explains the mission, offers choices, and provides a clear destination.

2. ChaAI Quests (Immersive & Organic Conversations)

✔ Instead of NPCs outright giving a quest, players must engage them in dynamic conversations.
✔ There are no direct markers—the player must ask the right questions to uncover quests.
✔ Some NPCs may lie, withhold details, or react to the player’s charisma, alignment, and approach.

Example:

  • A classic quest giver says:
    • “I need you to retrieve an artifact from the ruins.” (✔ Clear objective).
  • A ChaAI quest giver might start with:
    • “You look like someone who’s seen danger before… Ever heard of the ruins near the old stone bridge? Strange things happen there…” (✔ Player must investigate further).


Players who engage NPCs naturally will learn about rumors, legends, and secret quest paths that would otherwise be missed.

Benefit: Creates a more immersive, organic world where the player truly interacts with the inhabitants instead of simply receiving tasks.

A Quest System Designed for Depth & Player Choice

The three-tiered quest system and dual interaction methods ensure that Kopno’s world is rich, immersive, and reactive to player choices.

✔ Random Quests keep the world dynamic – Perfect for resource gathering, moral decisions, and small-scale storytelling.
✔ Epic Quests provide long-term progression – Rewarding players with Kingdom growth, Follower evolution, and class unlocks.
✔ Lore Quests uncover the mysteries of Kopno – Giving players access to ancient technologies, powerful relics, and game-changing discoveries.
✔ Two quest interaction methods – Ensuring that both action-focused players and immersive roleplayers enjoy their experience.

CHOICES

The Morality System of Kopno – Actions, Consequences, and Reputation

In Kopno, every choice matters. The player’s actions shape their alignment, relationships, and how the world perceives them. Whether they rule with justice, embrace darkness, or walk a morally gray path, their journey will be unique in every playthrough.

Alignment isn’t just a cosmetic system—it directly influences abilities, interactions, and how NPCs react. A simple choice, such as sparing or killing an enemy, can have lasting consequences.

A Living Morality System

The alignment system in Kopno is not static—it constantly shifts based on decisions, behaviors, and quest outcomes.

1 Evil Path (Tyranny & Power)
  • The player prioritizes strength, domination, and self-interest.
  • Brutal actions (killing innocent settlers, siding with slavers, betraying allies) reinforce this path.
  • NPCs will fear them, submit, or rally against them .
  • Unlocks dark abilities, ruthless dialogue options, and power-hungry factions offering alliances.
Followers with cruel or pragmatic personalities will approve.
2 Neutral Path (Survival & Pragmatism)
  • The player balances morality, making choices based on practicality rather than ideology.
  • Some NPCs may respect them, while others remain cautious.
  • Unlocks flexible dialogue options and unique negotiation strategies.
Followers will either approve or remain indifferent based on their personal beliefs.
3 Good Path (Honor & Compassion)
  • The player values justice, protecting the weak, and upholding moral integrity.
  • Mercy, fairness, and self-sacrifice reinforce this path.
  • NPCs will trust and support them, but some villains may see them as weak.
  • Unlocks heroic abilities, diplomatic solutions, and moral-based factions offering alliances.
Followers with noble ideals will approve, while ruthless ones may rebel.

Consequences of Alignment – More Than Just Reputation

The world of Kopno reacts to the player’s morality:

NPC Reactions – A notorious warlord may respect a ruthless player but refuse to deal with a benevolent one. A settlement may lock its gates against a villain or celebrate a hero’s arrival.

Followers’ Loyalty – Followers judge the player’s choices. A good-aligned warrior may abandon a player who murders innocents, while a cruel assassin may be drawn to their ruthlessness.

Quest Variations – The same quest can have different endings, rewards, and long-term impacts based on morality.

  • Example: Sparing a bandit leader may lead to an alliance—or a future betrayal if the player’s morality conflicts with the bandit’s ideals.
  • Example: Slaughtering a merchant caravan may enrich the player, but make trade routes hostile and cause settlements to close their markets.

Abilities & Skills – Alignment unlocks unique powers. A good player may gain healing and protective auras, while an evil player may access life-draining or fear-based attacks.

Kingdom Evolution – A tyrannical rule results in harsh laws, high discipline, and fear-driven stability, while a benevolent leader fosters loyalty and prosperity but risks insurrections from power-hungry factions.

Small Choices, Big Consequences

Even minor interactions influence alignment:

  • Mercy or Slaughter? Spare a wounded enemy or execute them for safety?
  • Justice or Revenge? Punish a criminal fairly or make an example of them?
  • Selfishness or Sacrifice? Take a rare artifact for personal gain or gift it to an NPC in need?
  • Allegiance or Betrayal? Uphold promises or turn against allies for a better offer?

A single moment can define the player’s future, changing how settlers, factions, and entire regions treat them.

Kopno’s World Doesn’t Forget

The player is not the center of Kopno—they are a force within a living world where actions echo far beyond immediate results.

Their deeds will spread through rumors, influencing distant lands.
Enemies may seek vengeance for past actions.
Kingdoms and factions will weigh alliances based on reputation.
A seemingly minor choice early on may resurface in powerful, unexpected ways later.

A Morality System That Shapes Every Playthrough

In Kopno, morality is not a simple good vs. evil slider—it is an evolving force that impacts dialogue, relationships, abilities, and the very world itself.

Will the player be a feared tyrant, a cunning survivor, or a noble hero?
Will their legacy be built on power, compromise, or justice?
And when the world pushes back against their decisions… will they stand by their morals, or abandon them for survival?

Every choice matters.

STORYTELLING

Enter the World of Kahir Baneheart – A Journey into Kopno

Step into the perilous world of Kahir Baneheart, a warrior whose fate is etched in the pages of a lost journal, chronicling his harrowing adventures across the unforgiving continent of Kopno. Through his words, you’ll uncover ancient mysteries, clash with formidable foes, and witness the rise and fall of civilizations shaped by ambition and despair.

This is more than just a story—it’s your introduction to the mechanics of our game, where every choice, every battle, and every discovery shapes your survival. Experience the intensity firsthand, but remember: Kahir’s journey was only the beginning.

Are you ready to face the same challenges when the game launches?

Check our latest updates!